US 12,223,107 B2
System and method for controlling digital cinematic content based on emotional state of characters
Arvel Chappell, III, La Mirada, CA (US); Michael Zink, Altadena, CA (US); Ha Nguyen, Fullerton, CA (US); Clayton Mosher, Los Angeles, CA (US); Andrew Veeder, Los Angeles, CA (US); Michael Martinez, Redondo Beach, CA (US); Shanshan Sun, Chino Hills, CA (US); and Gary Lake-Schaal, Alameda, CA (US)
Assigned to Warner Bros. Entertainment Inc., Burbank, CA (US)
Filed by Warner Bros. Entertainment Inc., Burbank, CA (US)
Filed on Nov. 1, 2023, as Appl. No. 18/499,620.
Application 18/499,620 is a continuation of application No. 17/963,624, filed on Oct. 11, 2022, granted, now 11,822,719.
Prior Publication US 2024/0134454 A1, Apr. 25, 2024
Int. Cl. G06F 3/01 (2006.01)
CPC G06F 3/015 (2013.01) 20 Claims
OG exemplary drawing
 
1. A system comprising memory and one or more processors communicatively coupled to the memory, the one or more processors configured to:
generate one or more inferred emotion indicators for a computer-controlled character that plays a role within a digital cinematic content based at least in part on one or more criteria associated with the computer-controlled character, wherein the computer-controlled character is a non-player character that is controlled within the digital cinematic content based on one or more behavioural characteristics;
generate a multifactor feedback loop based at least in part on (i) the one or more inferred emotion indicators and the one or more behavioural characteristics of the computer-controlled character and (ii) a story line corresponding to the digital cinematic content; and
generate a target emotional arc for a user based on the multifactor feedback loop and one or more emotional indicators for the user.