| CPC G06F 3/014 (2013.01) [G06F 3/017 (2013.01); G06T 11/00 (2013.01)] | 20 Claims |

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1. A method for providing partial passthrough video to a user of a virtual reality device, the method comprising:
displaying, to the user, a computer generated virtual environment;
detecting a hand passthrough trigger event based on a user action and/or a condition that occurs in the user's real-world environment;
in response to detecting the hand passthrough trigger event, identifying a hand passthrough video feed, from one or more cameras of the virtual reality device, that captures the user's real-world environment;
aligning the hand passthrough video feed with a portion of the virtual environment by matching a location of a real-world object and/or a location of a real-world hand of the user to a corresponding location in the virtual environment; and
dynamically overlaying the hand passthrough video feed, comprising the real world hand of the user and/or the real-world object, over the aligned portion of the virtual environment, wherein the dynamically overlaying provides, to the user via the hand passthrough video, a depth accurate view of a) the real-world hand of the user and/or b) the real-world object.
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