US 12,220,645 B2
Methods and systems for facilitating intra-game communications in a video game environment
Curtis Sullivan, San Jose, CA (US)
Assigned to Adeia Guides Inc., San Jose, CA (US)
Filed by Adeia Guides Inc., San Jose, CA (US)
Filed on Jan. 11, 2024, as Appl. No. 18/410,332.
Application 18/410,332 is a continuation of application No. 17/070,613, filed on Oct. 14, 2020, granted, now 11,904,246.
Application 17/070,613 is a continuation of application No. 16/015,885, filed on Jun. 22, 2018, granted, now 10,843,089, issued on Nov. 24, 2020.
Claims priority of provisional application 62/653,840, filed on Apr. 6, 2018.
Prior Publication US 2024/0149173 A1, May 9, 2024
Int. Cl. A63F 13/00 (2014.01); A63F 13/87 (2014.01)
CPC A63F 13/87 (2014.09) 18 Claims
OG exemplary drawing
 
1. A method comprising:
determining, using control circuitry, a first location within a video game environment of a first object;
determining, using the control circuitry, a second location within the video game environment of a first avatar, wherein the first avatar corresponds to a user;
determining, using the control circuitry, a first action corresponding to the first object;
receiving, using the control circuitry, eye detection data related to the user;
determining, using the control circuitry, a line of sight of the user based on the received eye detection data;
detecting, using the control circuitry, that the line of sight of the user is directed to the first location and that a second object is located between the avatar and the first object; and
in response to detecting that the line of sight of the user is directed to the first location and that a second object is located between the avatar and the first object, generating for display, using the control circuitry, a graphic wherein the graphic includes a pointer along the line of sight of the user.