US 12,220,643 B2
Build and design-an integrated-reality educational gaming application
Reuven Bakalash, Shdema (IL)
Filed by Reuven Bakalash, Shdema (IL)
Filed on Jan. 23, 2024, as Appl. No. 18/420,062.
Application 18/420,062 is a continuation in part of application No. 18/222,698, filed on Jul. 17, 2023.
Claims priority of provisional application 63/396,246, filed on Aug. 9, 2022.
Prior Publication US 2024/0165520 A1, May 23, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/80 (2014.01); A63F 13/213 (2014.01); A63F 13/63 (2014.01); A63F 13/65 (2014.01); A63F 13/655 (2014.01)
CPC A63F 13/80 (2014.09) [A63F 13/63 (2014.09); A63F 13/65 (2014.09); A63F 13/655 (2014.09); A63F 13/213 (2014.09); A63F 2300/6018 (2013.01); A63F 2300/69 (2013.01); A63F 2300/8082 (2013.01)] 15 Claims
OG exemplary drawing
 
1. A method of gamified application configured to be played by one or more players, the method comprising two stages:
in a physical reality stage:
constructing a three-dimensional plastic-brick architectural model of interlocking components, to be used as a physical prototype for designing in a digital reality stage;
in a digital reality stage:
digitally reproducing an enhanced model's exterior of a realistic look, as opposed to plastic-brick look;
creating a model's interior and decorating it with interior design tools for a realistic look; and
upon completing the interior, allowing a player a virtual walkthrough of a completed result by virtual reality;
characterized in that:
the 3D architectural model of interlocking components, that appears in the physical reality stage, serves the player, during the digital reality stage, as an exact prototype for enhancing its exterior and designing and decorating the interior for a realistic look, during the digital reality stage.