| CPC A63F 13/577 (2014.09) [A63F 13/52 (2014.09); A63F 13/56 (2014.09)] | 20 Claims |

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1. A method for game processing implemented via an information processing system having at least one processor, the method comprising:
generating data for display of a player character and a first virtual character disposed in a virtual space;
determining an aiming direction based on a direction input; and
in association with the player character performing a first game action:
generating data for display of a first aiming point associated with the aiming direction;
generating data for display of an indicator indicating a likelihood of success of the player character obtaining the first virtual character;
selecting an obtaining item, from a plurality of obtaining items, by performing a first operation input;
generating data for display of the player character launching, in the aiming direction, the obtaining item for obtaining the first virtual character in the virtual space, based on a second operation input;
determining obtaining of the first virtual character, by the player character, as successful in association with the obtaining item arriving within a vicinity of the first virtual character; and
generating data for display of setting the first virtual character as being in possession by the player character in association with determining the first virtual character as successfully obtained, and
in association with the player character performing a second game action:
generating data for display of a second aiming point associated with the aiming direction;
generating data for display of the player character launching, in the aiming direction, a first virtual object representing the obtained first virtual character, based on a third operation input; and
generating data for display of the first virtual character and a second virtual character starting fighting against each other in the virtual space.
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