| CPC A63F 13/537 (2014.09) [G06F 3/0482 (2013.01); G06F 3/0486 (2013.01); G06F 3/04883 (2013.01)] | 15 Claims |

|
1. A method of targeting an object in a game, the method comprising:
setting a first center point of a first targeting area based on a first input from a user;
displaying the first targeting area surrounded by a closed curve around the first center point on a screen of a user terminal;
displaying a list enumerating a first plurality of objects located in the first targeting area on the screen; and
moving the first targeting area based on a second input by the user received after the first input,
wherein the displaying of the list on the screen includes:
based on the first plurality of objects being located in the first targeting area, receiving priority information preset by the user regarding types of the first plurality of objects;
determining an order among the first plurality of objects based on the priority information; and
displaying the list based on the determined order.
|