US 12,220,635 B2
Virtual unmanned aerial vehicle control method and apparatus, storage medium, and electronic device
Zhihong Liu, Shenzhen (CN)
Assigned to TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed by TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed on Feb. 9, 2021, as Appl. No. 17/171,950.
Application 17/171,950 is a continuation of application No. PCT/CN2020/121394, filed on Oct. 16, 2020.
Claims priority of application No. 201911319494.9 (CN), filed on Dec. 19, 2019.
Prior Publication US 2021/0187390 A1, Jun. 24, 2021
Int. Cl. A63F 13/537 (2014.01); G06F 3/04815 (2022.01); G06F 3/04842 (2022.01); G06F 3/0488 (2022.01)
CPC A63F 13/537 (2014.09) [G06F 3/04815 (2013.01); G06F 3/04842 (2013.01); G06F 3/0488 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A virtual unmanned aerial vehicle (UAV) control method, performed by an electronic device, the method comprising:
displaying, in a currently running one-round interactive task in a target interactive application, a first interactive picture within a field of view of a first virtual player character holding a weapon at an original position in a three-dimensional virtual space of the one-round interactive task, the target interactive application being a virtual shooting game application, the first virtual player character being controlled based on a user control operation to carry out an action related to virtual shooting by person;
setting the virtual UAV of the first virtual player character to be in a target state to indicate that the virtual UAV is allowed for use in response to a quantity of virtual operation objects killed by the first virtual player character in the one-round interactive task being greater than a predetermined quantity;
in response to a virtual UAV of the first virtual player character being in the target state:
calling the virtual UAV in the target interactive application in response to a first target operation; and
executing a reconnaissance mode by moving the virtual UAV while keeping the first virtual player character at the original position, comprising: switching, in the target interactive application, from displaying the first interactive picture within the field of view of the first virtual player character to displaying a second interactive picture within a field of view of the virtual UAV;
in response to an exit condition is met, exiting the reconnaissance mode by: stop using the virtual UAV and switching the first virtual player character back to an original weapon holding state at the original position; and carrying out a virtual shooting action by using the weapon held by the first virtual player character, wherein the weapon is not attached to the virtual UAV.