| CPC A63F 13/537 (2014.09) [G06F 3/04815 (2013.01); G06F 3/04842 (2013.01); G06F 3/0488 (2013.01)] | 18 Claims |

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1. A virtual unmanned aerial vehicle (UAV) control method, performed by an electronic device, the method comprising:
displaying, in a currently running one-round interactive task in a target interactive application, a first interactive picture within a field of view of a first virtual player character holding a weapon at an original position in a three-dimensional virtual space of the one-round interactive task, the target interactive application being a virtual shooting game application, the first virtual player character being controlled based on a user control operation to carry out an action related to virtual shooting by person;
setting the virtual UAV of the first virtual player character to be in a target state to indicate that the virtual UAV is allowed for use in response to a quantity of virtual operation objects killed by the first virtual player character in the one-round interactive task being greater than a predetermined quantity;
in response to a virtual UAV of the first virtual player character being in the target state:
calling the virtual UAV in the target interactive application in response to a first target operation; and
executing a reconnaissance mode by moving the virtual UAV while keeping the first virtual player character at the original position, comprising: switching, in the target interactive application, from displaying the first interactive picture within the field of view of the first virtual player character to displaying a second interactive picture within a field of view of the virtual UAV;
in response to an exit condition is met, exiting the reconnaissance mode by: stop using the virtual UAV and switching the first virtual player character back to an original weapon holding state at the original position; and carrying out a virtual shooting action by using the weapon held by the first virtual player character, wherein the weapon is not attached to the virtual UAV.
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