| CPC A61B 5/4205 (2013.01) [A61B 5/002 (2013.01); A61B 5/0024 (2013.01); A61B 5/389 (2021.01); A61B 5/6801 (2013.01); A61B 5/7405 (2013.01); A61B 5/7435 (2013.01); A61B 5/7455 (2013.01); G16H 10/60 (2018.01)] | 19 Claims |

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1. A computer-implemented device for providing interactivity during a swallowing exercise, the device including:
a communication interface;
at least one processor;
memory in communication with the at least one processor, and
software code stored in the memory, which when executed by the at least one processor causes the device to:
in a first exercise session:
present sensory guidance to guide a user through a set of swallows to be completed by the user during the swallowing exercise;
receive, by way of the communication interface, signals from a sensor device worn by the user, the signals representing surface electromyography data obtained when the user performs the swallowing exercise;
present sensory feedback of the user's exertion level, the feedback generated from the electromyography data and updated as further electromyography data is received from the sensor device, wherein the sensory feedback is presented in association with an exertion level calibrated to the user's ability;
analyze the electromyography data to determine a degree of completion of a given swallow of the set of swallows for the first exercise session;
generate, based on the determined degree of completion, a first reward token earned by the user, wherein the first reward token is redeemable for a first associated quantum of monetary value by the user; and
updating a non-transitory electronic storage with the first quantum of monetary value to persist past an end of the swallowing exercise for later redemption by the user;
in a second exercise session:
determine a degree of completion of a given swallow of a set of swallows for the second exercise session;
generate, based on the determined degree of completion, a second reward token earned by the user, wherein the second reward token is redeemable for a second associated quantum of monetary value by the user; and
updating the non-transitory electronic storage with the second quantum of monetary value to persist past an end of the swallowing exercise for later redemption by the user;
provide access to an online store for redemption of the stored quantum of monetary value of at least the first and second reward tokens.
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