US 12,217,566 B2
Systems and methods for simulating player behavior using one or more bots during a wagering game
Rogelio Decasa, Jr., Renton, WA (US); and Derek Hall, Round Rock, TX (US)
Assigned to Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed by Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed on Aug. 22, 2023, as Appl. No. 18/453,890.
Application 18/453,890 is a continuation of application No. 17/820,214, filed on Aug. 16, 2022, granted, now 11,769,366.
Application 17/820,214 is a continuation of application No. 17/191,960, filed on Mar. 4, 2021, granted, now 11,430,287, issued on Aug. 30, 2022.
Application 17/191,960 is a continuation of application No. 16/584,227, filed on Sep. 26, 2019, granted, now 10,970,957, issued on Apr. 6, 2021.
Prior Publication US 2023/0394910 A1, Dec. 7, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); G06F 3/01 (2006.01); G06F 3/04847 (2022.01); G06N 3/006 (2023.01)
CPC G07F 17/3211 (2013.01) [G06F 3/011 (2013.01); G06F 3/04847 (2013.01); G06N 3/006 (2013.01); G07F 17/3244 (2013.01); G07F 17/3272 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An electronic gaming device comprising:
at least one memory with instructions stored thereon; and
at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:
cause display of an electronic game including a plurality of selectable display areas;
randomly determine a bot set of a plurality of bot sets based on at least one bot selection table stored within the at least one memory, wherein the bot set includes a plurality of bots;
randomly determine a first selectable display area of the plurality of selectable display areas to be selected by a first bot;
randomly determine the first bot from the bot set based on the at least one bot selection table;
cause display of the first selectable display area being selected by the first bot;
randomly determine a time entry distribution from a plurality of time entry distributions included on a time entry distribution table stored within the at least one memory;
receive an input associated with a player input from a player, wherein the player input is associated with a second selectable display area of the plurality of selectable display areas;
cause display of the second selectable display area being selected for the player;
randomly determine an entry time for a second bot of the bot set;
randomly determine the second bot from the bot set based on the at least one bot selection table;
randomly determine a third selectable display area of the plurality of selectable display areas to be selected by the second bot;
cause display of the third selectable display area being selected by the second bot at the entry time; and
at the end of the electronic game, provide an output associated with a number of selectable display areas of the plurality of selectable display areas that were selected by the player, wherein the number of selectable display areas includes the second selectable display area.