| CPC G06V 40/161 (2022.01) [G06T 7/10 (2017.01); G06T 7/73 (2017.01); G06T 7/75 (2017.01); G06V 10/82 (2022.01); G06V 20/42 (2022.01); G06V 20/52 (2022.01); G06V 20/60 (2022.01); G06V 40/103 (2022.01); G06V 40/171 (2022.01); G07F 17/3206 (2013.01); G07F 17/3223 (2013.01); G07F 17/3234 (2013.01); G07F 17/3237 (2013.01); G07F 17/3239 (2013.01); G07F 17/3241 (2013.01); H04N 7/183 (2013.01); G06T 2207/20081 (2013.01); G06T 2207/20084 (2013.01); G06T 2207/30201 (2013.01); G06T 2207/30232 (2013.01); G06V 2201/10 (2022.01); G07F 17/322 (2013.01)] | 17 Claims | 

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               1. A system for monitoring gaming activity in a gaming area comprising a gaming table, the system comprising: 
            at least one camera configured to capture images of the gaming area; 
              at least one processor configured to communicate with the at least one camera and a memory; 
                  the memory storing instructions executable by the at least one processor to configure the at least one processor to: 
                determine presence of a first gaming object on the gaming table in a first image from a series of images of the gaming area captured by the at least one camera, the series of images comprising one or more images, 
                    responsive to determining the presence of the first gaming object in the first image, process the first image to estimate postures of one or more players in the first image, and 
                    based on the estimated postures, determine a first target player associated with the first gaming object among the one or more players. 
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