CPC G06F 16/164 (2019.01) [G06N 3/08 (2013.01)] | 20 Claims |
1. A computer-implemented method to validate one or more text tags for a game, the method comprising:
providing, as input to a plurality of machine learning models, data that includes a game identifier of the game and a set of digital assets of different classes associated with the game;
generating, based on the set of digital assets and by respective models of the plurality of machine learning models, a respective feature vector of a plurality of feature vectors;
generating, based on the plurality of feature vectors, a plurality of predicted text tags for the game, each predicted text tag associated with a respective prediction score;
selecting one or more text tags from the plurality of predicted text tags based on the respective prediction score;
obtaining a developer provided text tag for the game;
validating the developer provided text tag for the game by comparing the developer provided text tag with the one or more selected text tags;
determining that the developer provided text tag is irrelevant based on the comparison; and
removing the developer provided text tag from association with the game.
|