US 12,214,281 B2
Operator interface for automated game content generation
Luke Dicken, San Francisco, CA (US); Johnathan Pagnutti, San Francisco, CA (US); and Yang Wen, San Francisco, CA (US)
Assigned to Zynga Inc., San Francisco, CA (US)
Filed by Zynga Inc., San Francisco, CA (US)
Filed on May 1, 2023, as Appl. No. 18/141,642.
Application 18/141,642 is a continuation of application No. 17/730,925, filed on Apr. 27, 2022, granted, now 11,673,049.
Application 17/730,925 is a continuation of application No. 17/027,502, filed on Sep. 21, 2020, granted, now 11,318,386.
Prior Publication US 2023/0347245 A1, Nov. 2, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/5372 (2014.01); A63F 13/60 (2014.01); A63F 13/63 (2014.01); A63F 13/67 (2014.01)
CPC A63F 13/5372 (2014.09) [A63F 13/60 (2014.09); A63F 13/63 (2014.09); A63F 13/67 (2014.09); A63F 2300/6009 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A method comprising:
causing display on an operator device of a generator interface for generation of custom game content for a computer-implemented game, the generator interface providing a subset selection mechanism configured to permit operator selection of a particular subset of a global set of players of the game;
via the subset selection mechanism of the generator interface, receiving operator input indicating a selected subset of players;
generating a representative player model for the selected subset of players, the representative player model comprising a multi-dimensional vector having a respective numerical dimension value for each of a predefined set of dimensions indicating different respective aspects of player behavior; and
using a content generator comprising one or more computer processor devices configured therefor, causing automated generation by the content generator of custom game content for the selected subset of players based at least in part on the representative player model, the custom game content thus being automatically customized for the selected subset of players.