| CPC A63F 13/25 (2014.09) [A63F 13/2145 (2014.09); A63F 2300/1075 (2013.01); A63F 2300/8082 (2013.01)] | 8 Claims |

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1. A gaming system, comprising:
at least one processor; and
at least one memory which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to:
identify a horizontal surface to place an augmented reality arcade machine upon receiving a press gesture on a start button of an application displayed over a display screen of a computing device;
place the augmented reality arcade machine on a grid, wherein the display screen presents a play button and a reset button on the application after placement of the augmented reality arcade machine on the grid;
transmit a “gameStart” command to an application server upon receiving the press gesture on the play button, wherein the application server utilizes a game token to load a plurality of prize items into a plurality of slots, wherein the plurality of slots comprising a total of nine slots, having three slots on each row available to a user, and the user places a key in one of the nine slots to win the prize items;
facilitate the user to use at least two controls to decide where the user wants to place the key, wherein the processor is configured to determine a probability of winning based on whether the key is placed in the slot or the key is out of the slot, wherein the application server utilizes a threshold algorithm to compute whether the user has won or lost upon receiving a command pertaining to the probability of winning of the user from the processor; and
transmit a command to the display screen to display one or more of a win user interface, and a lost user interface based on the computation performed by the application server, wherein the reset button adjusts the placement of the augmented reality arcade machine.
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