US 11,889,157 B2
Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
David B. Lockton, Redwood City, CA (US); Mark K. Berner, Santa Clara, CA (US); Mark J. Micheli, San Francisco, CA (US); and David Lowe, Foster City, CA (US)
Assigned to Winview IP Holdings, LLC, Charlotte, NC (US)
Filed by Winview, Inc., Redwood City, CA (US)
Filed on Nov. 26, 2021, as Appl. No. 17/535,910.
Application 17/535,910 is a continuation of application No. 16/909,661, filed on Jun. 23, 2020, granted, now 11,185,770.
Application 16/909,661 is a continuation of application No. 15/846,004, filed on Dec. 18, 2017, granted, now 10,695,672.
Application 15/846,004 is a continuation of application No. 15/496,404, filed on Apr. 25, 2017, granted, now 9,878,243.
Application 15/496,404 is a continuation of application No. 14/219,598, filed on Mar. 19, 2014, granted, now 9,662,576.
Application 14/219,598 is a continuation of application No. 13/403,845, filed on Feb. 23, 2012, granted, now 8,717,701.
Application 13/403,845 is a continuation of application No. 11/786,992, filed on Apr. 12, 2007, granted, now 8,149,530, issued on Apr. 3, 2012.
Claims priority of provisional application 60/791,793, filed on Apr. 12, 2006.
Prior Publication US 2022/0080307 A1, Mar. 17, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/358 (2014.01); H04N 21/478 (2011.01); A63F 13/335 (2014.01); A63F 13/332 (2014.01); A63F 13/216 (2014.01); A63F 13/795 (2014.01); A63F 13/338 (2014.01); H04N 21/472 (2011.01); H04N 21/61 (2011.01); H04N 5/04 (2006.01); H04N 21/436 (2011.01); H04N 21/27 (2011.01); H04N 21/43 (2011.01); H04N 21/435 (2011.01); A63F 13/22 (2014.01); A63F 13/92 (2014.01); H04N 21/2385 (2011.01); H04N 21/258 (2011.01); H04N 21/442 (2011.01); H04N 21/45 (2011.01); A63F 13/32 (2014.01); A63F 13/285 (2014.01); A63F 13/50 (2014.01); H04N 21/24 (2011.01)
CPC H04N 21/4781 (2013.01) [A63F 13/216 (2014.09); A63F 13/22 (2014.09); A63F 13/285 (2014.09); A63F 13/32 (2014.09); A63F 13/332 (2014.09); A63F 13/335 (2014.09); A63F 13/338 (2014.09); A63F 13/358 (2014.09); A63F 13/50 (2014.09); A63F 13/795 (2014.09); A63F 13/92 (2014.09); H04N 5/04 (2013.01); H04N 21/2385 (2013.01); H04N 21/24 (2013.01); H04N 21/25866 (2013.01); H04N 21/27 (2013.01); H04N 21/4302 (2013.01); H04N 21/435 (2013.01); H04N 21/43615 (2013.01); H04N 21/44209 (2013.01); H04N 21/4508 (2013.01); H04N 21/47217 (2013.01); H04N 21/6131 (2013.01); A63F 2300/406 (2013.01); A63F 2300/407 (2013.01); A63F 2300/409 (2013.01); A63F 2300/534 (2013.01)] 67 Claims
OG exemplary drawing
 
1. A method of implementing a game of skill or chance or other entertainment comprising:
determining a geographic location of a device;
providing streaming content based on the geographic location of the device;
synchronizing the game of skill or chance or other entertainment with the streaming content, wherein the game of skill or chance or other entertainment involves users making selections utilizing the game of skill or chance or other entertainment, wherein the selections are related to an events that occurs within the streaming content, and further wherein the game of skill or chance or other entertainment is related to the streaming content; and
triggering a lockout signal, utilizing a person watching the event, to prevent the users from submitting a response to the game of skill or chance or other entertainment after the lockout signal.