US 11,887,263 B1
Adaptive rendering in artificial reality environments
Charlene Mary Atlas, Redmond, WA (US); Romain Bachy, Seattle, WA (US); Kevin James MacKenzie, Sammamish, WA (US); Nathan Matsuda, Seattle, WA (US); Thomas Scott Murdison, Kirkland, WA (US); Ocean Quigley, Oakland, CA (US); and Jasmine Soria Sears, Kirkland, WA (US)
Assigned to Meta Platforms Technologies, LLC, Menlo Park, CA (US)
Filed by Facebook Technologies, LLC, Menlo Park, CA (US)
Filed on Jul. 8, 2022, as Appl. No. 17/860,924.
Application 17/860,924 is a continuation of application No. 16/880,207, filed on May 21, 2020, granted, now 11,423,621.
Int. Cl. G06T 19/00 (2011.01); G06T 15/20 (2011.01); G06T 7/73 (2017.01); G06T 5/00 (2006.01)
CPC G06T 19/006 (2013.01) [G06T 5/009 (2013.01); G06T 7/74 (2017.01); G06T 15/205 (2013.01); G06T 2215/16 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising, by a computing device:
determining a virtual content to be displayed in a scene of a real-world environment;
detecting, using one or more sensors, characteristics of the scene of the real-world environment;
accessing one or more pre-defined placement rules for placement of the virtual content in the scene of the real-world environment;
applying the one or more pre-defined placement rules to the characteristics of the scene of the real-world environment;
identifying a location at which to place the virtual content in the scene of the real-world environment based on the applying the one or more pre-defined placement rules to the characteristics of the scene of the real-world environment; and
displaying, at identified location, the virtual content in the scene of the real-world environment.