CPC A63H 33/22 (2013.01) [A63H 27/00 (2013.01); B64C 39/024 (2013.01); H04W 4/021 (2013.01); H04W 4/38 (2018.02); A63H 2200/00 (2013.01); B64U 2101/00 (2023.01); B64U 2101/05 (2023.01); B64U 2201/20 (2023.01)] | 20 Claims |
1. An entertainment system, comprising:
a drone configured to be maneuvered across a plurality of zones;
an interactive toy device configured to be actuated to cause a plurality of toy reactions;
one or more processors; and
one or more non-transitory, computer readable media having instructions stored thereon that, when executed by the one or more processors, cause the one or more processors to:
determine a correlation between the drone and the interactive toy device, wherein the correlation is based on a proximity between the drone and the interactive toy device and at least one of:
a location of the drone within a zone of the plurality of zones;
an additional location of the interactive toy device within the zone or an additional zone of the plurality of zones;
a non-position based physical attribute of the drone; or
an additional non-position based physical attribute of the interactive toy device; and
activate, based on the correlation, a toy reaction of the plurality of toy reactions.
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12. An interactive drone system, comprising:
a drone;
a plurality of interactive toy devices; and
a beacon having a transmitter with a signal transmission range, wherein the beacon is configured to:
determine a presence of the drone; and
transmit, in response to determining the presence of the drone, a signal over the signal transmission range and receivable by the plurality of interactive toy devices, wherein a first interactive toy device of the plurality of interactive toy devices is configured to:
receive the signal; and
actuate, in response to receiving the signal, to cause a first toy reaction of a plurality of toy reactions, wherein the first toy reaction is based on a correlation between the first interactive toy device and the drone.
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17. An entertainment system having one or more processors and one or more non-transitory, computer readable media storing instructions thereon that, when executed by the one or more processors of the entertainment system, cause the one or more processors to:
determine a first location of a first interactive toy device;
determine a second location of a second interactive toy device;
determine a third location of a drone;
determine, based on the first location and the third location, a first proximity between the first interactive toy device and the drone;
actuate, in response to determining that the first proximity is less than a proximity threshold, the first interactive toy device to cause a first toy reaction of a first plurality of toy reactions, each toy reaction of the first plurality of toy reactions corresponding to a relation between a first non-position based physical attribute of the first interactive toy device and an additional non-position based physical attribute of the drone;
determine, based on the second location and the third location, a second proximity between the second interactive toy device and the drone; and
in response to determining that the second proximity is less than the proximity threshold, actuate the second interactive toy device to cause a second toy reaction of a second plurality of toy reactions, each toy reaction of the second plurality of toy reactions corresponding to a relation between a second non-position based physical attribute of the second interactive toy device and the additional non-position based physical attribute of the drone.
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