US 11,883,737 B2
Methods and apparatuses for game state based network interface management
Hanyang Wang, Beijing (CN); Ajit Chourasia, San Diego, CA (US); and Zheng Fang, San Diego, CA (US)
Assigned to QUALCOMM Incorporated, San Diego, CA (US)
Filed by QUALCOMM Incorporated, San Diego, CA (US)
Filed on Sep. 25, 2020, as Appl. No. 17/032,263.
Claims priority of provisional application 62/907,303, filed on Sep. 27, 2019.
Prior Publication US 2021/0093953 A1, Apr. 1, 2021
Int. Cl. A63F 13/00 (2014.01); A63F 13/332 (2014.01); A63F 13/45 (2014.01); G06F 16/901 (2019.01); A63F 13/69 (2014.01); H04L 101/663 (2022.01)
CPC A63F 13/332 (2014.09) [A63F 13/45 (2014.09); A63F 13/69 (2014.09); G06F 16/9017 (2019.01); H04L 2101/663 (2022.05)] 30 Claims
OG exemplary drawing
 
1. A method for wireless communications performed by a mobile user equipment (UE) having a display and running an online game, comprising:
determining a game state of the online game running at the mobile UE based on at least one game state indicator;
determining a suitable network interface for wirelessly communicating between the mobile UE running the online game and a game server, based on the determined game state;
switching to the determined suitable network interface if the determined suitable network interface is different from a current network interface; and
communicating with the game server via the determined suitable network interface.