US 12,205,435 B2
Method and system for conducting concurrent games
Joshua Paul Larson, Zeeland, MI (US); Alan Roireau, Charlottesville, VA (US); and Andrew Scheiner, Crozet, VA (US)
Assigned to CASTLE ISLAND IP HOLDING LLC, Charlottesville, VA (US)
Filed by Castle Island IP Holding LLC, Charlottesville, VA (US)
Filed on Oct. 17, 2023, as Appl. No. 18/488,607.
Application 18/488,607 is a continuation of application No. 17/697,331, filed on Mar. 17, 2022, granted, now 11,823,527.
Application 17/697,331 is a continuation of application No. 17/323,897, filed on May 18, 2021, granted, now 11,308,755, issued on Apr. 19, 2022.
Claims priority of provisional application 63/026,413, filed on May 18, 2020.
Prior Publication US 2024/0046741 A1, Feb. 8, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); A63F 3/06 (2006.01)
CPC G07F 17/3225 (2013.01) [A63F 3/0645 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A gaming system comprising:
a gaming server in communication with a plurality of gameplay stations, the gaming server comprising a memory and a processor configured for executing instructions stored on the memory to perform the following steps:
receive a gameplay request from one of the plurality of gameplay stations;
identify a number of active games pending at the gaming server;
determine whether the number of active games meets a predefined condition for a maximum number of active games;
identify a number of failed gameplay requests at the gaming server;
determine whether the number of failed gameplay requests exceeds a predefined condition for a maximum failure rate;
create a new game based on the gameplay request from said one of the plurality of gameplay stations in response to determining that the number of active games meets the predefined condition for the maximum number of active games and the number of failed gameplay requests does not exceed the predefined condition for the maximum failure rate.