US 12,201,909 B2
Information storage medium program, information processing device, and control method for information processing device
Daisuke Sato, Tokyo (JP); and Yui Matsumoto, Tokyo (JP)
Assigned to CYGAMES, INC., Tokyo (JP)
Filed by CYGAMES, INC., Tokyo (JP)
Filed on Apr. 28, 2022, as Appl. No. 17/661,225.
Application 17/661,225 is a continuation of application No. PCT/JP2020/040873, filed on Oct. 30, 2020.
Claims priority of application No. 2019-198992 (JP), filed on Oct. 31, 2019.
Prior Publication US 2022/0297012 A1, Sep. 22, 2022
Int. Cl. A63F 13/00 (2014.01); A63F 13/69 (2014.01); A63F 13/80 (2014.01)
CPC A63F 13/69 (2014.09) [A63F 13/80 (2014.09); A63F 2300/609 (2013.01); A63F 2300/80 (2013.01)] 6 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable information storage medium storing a program, the program causing a computer to perform a method comprising:
executing a card battle game based on a first plurality of cards that are included in a first card group that is used by a first non-player character of an opponent and a second plurality of cards included in a second card group that is used by a player;
assigning a portion of identification data to the player based on a result of the card battle game, the portion of the identification data identifying content of the first card group corresponding to the first non-player character of the opponent, wherein the identification data identifies a plurality of content of the first card group corresponding to each of a plurality of non-player characters comprising the first non-player character;
assigning a first card that is included in the first card group used by the first non-player character of the opponent among the first plurality of cards that are included in the first card group corresponding to the first non-player character of the opponent based on the result of the card battle game;
setting the first card group corresponding for one of the plurality of non-player characters as a card group that is used by the player based on the portion of the identification data and the first card that is assigned to the player; and
determining a second card that is assigned to the player from a card other than the first card among the first plurality of cards being included in the first card group corresponding to the first non-player character of the opponent based on the result of the card battle game,
wherein the second card is assigned to the player.