US 12,201,907 B2
Live gameplay updates
Nitish Victor, Redwood City, CA (US); Navid Aghdaie, San Jose, CA (US); Harold Henry Chaput, Castro Valley, CA (US); Sundeep Narravula, Saratoga, CA (US); and Kazi Atif-Uz Zaman, Foster City, CA (US)
Assigned to Electronic Arts Inc., Redwood City, CA (US)
Filed by Electronic Arts Inc., Redwood City, CA (US)
Filed on Aug. 1, 2023, as Appl. No. 18/363,337.
Application 18/363,337 is a continuation of application No. 17/131,108, filed on Dec. 22, 2020, granted, now 11,752,434.
Prior Publication US 2024/0001240 A1, Jan. 4, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/60 (2014.01); A63F 13/30 (2014.01); A63F 13/35 (2014.01); A63F 13/67 (2014.01); A63F 13/77 (2014.01); A63F 13/79 (2014.01)
CPC A63F 13/60 (2014.09) [A63F 13/30 (2014.09); A63F 13/35 (2014.09); A63F 13/67 (2014.09); A63F 13/77 (2014.09); A63F 13/79 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
receiving, by a computing system, a modification for a videogame, the modification affecting a gameplay aspect of the videogame during execution of the videogame;
determining, by the computing system, a target group for deploying the modification, the target group including first one or more live instances of the videogame;
deploying, by the computing system, the modification to the target group, the modification being deployed as computer-readable data configured to implement the modification to a live instance of the videogame during live gameplay of the videogame, the live gameplay being by a player associated with the live instance of the videogame;
receiving, by the computing system and from the target group, gameplay data associated with the gameplay aspect of the videogame during execution of the videogame with the modification deployed;
analyzing the received gameplay data associated with the gameplay aspect of the videogame during execution of the videogame with the modification deployed;
determining, based on the analyzing of the received gameplay data associated with the gameplay aspect of the videogame during execution of the videogame with the modification deployed, to deploy the same modification to second one or more live instances of the videogame; and
deploying, by the computing system and in response to the determining to deploy the same modification to the second one or more live instances of the videogame, the same modification to the second one or more live instances of the videogame.