CPC A63F 13/67 (2014.09) [A61B 3/066 (2013.01); A63F 13/533 (2014.09); A63F 13/77 (2014.09); G06F 3/0481 (2013.01); G06T 11/001 (2013.01); A61B 2503/12 (2013.01); A63F 2300/308 (2013.01); A63F 2300/6027 (2013.01); G06T 2200/24 (2013.01)] | 20 Claims |
1. A computer-implemented method for adjusting color blind accessibility settings, comprising:
prompting, during a gameplay session of a video game application, user interaction of a user with a plurality of color blindness indication objects (CBIOS) rendered at designated locations among a virtual interactive environment, the user interaction including interaction by the user, via a corresponding computing device, with the video game application;
monitoring the user interaction with the plurality of CBIOs;
enabling a color blind accessibility setting of a visual deficiency type based in part on the user interaction with the plurality of CBIOs;
determining if the user interaction with the plurality of CBIOs meets an adjustment threshold;
calculating, in response to the adjustment threshold being met, a second color generation ratio with which to render additional CBIOS, the second color generation ratio being different than a first color generation ratio used to render the plurality of CBIOs;
rendering the additional CBIOs at locations of the virtual interactive environment based in part on the second color generation ratio;
prompting user interaction with the additional CBIOs;
monitoring the user interaction with the additional CBIOs; and
adjusting the color blind accessibility setting based at least in part on the user interaction with the additional CBIOs.
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