US 11,872,483 B2
Game object control system and method, and computer-readable storage medium
Yifan Mao, Shanghai (CN)
Assigned to SHANGHAI LILITH NETWORK TECHNOLOGY COMPANY LIMITED, Shanghai (CN)
Appl. No. 17/764,500
Filed by SHANGHAI LILITH NETWORK TECHNOLOGY COMPANY LIMITED, Shanghai (CN)
PCT Filed May 8, 2021, PCT No. PCT/CN2021/092262
§ 371(c)(1), (2) Date Mar. 28, 2022,
PCT Pub. No. WO2022/105142, PCT Pub. Date May 27, 2022.
Claims priority of application No. 202011312929.X (CN), filed on Nov. 20, 2020.
Prior Publication US 2023/0173383 A1, Jun. 8, 2023
Int. Cl. A63F 13/44 (2014.01); A63F 13/56 (2014.01); A63F 13/428 (2014.01); A63F 13/35 (2014.01)
CPC A63F 13/428 (2014.09) [A63F 13/35 (2014.09); A63F 13/44 (2014.09); A63F 13/56 (2014.09)] 9 Claims
OG exemplary drawing
 
1. A game object control system, comprising a server and an intelligent terminal, wherein the server generates group data for an object group comprising a plurality of game objects and object data for the game object, and the intelligent terminal is in communication connection with the server and receives the group data and the object data issued by the server, wherein:
the intelligent terminal comprises:
a state machine management module that receives the group data, and parses the group data into first movement state data and first action state data;
a queue management module that receives the object data, and parses the object data into second movement state data and second action state data;
a control module that is respectively connected to the state machine management module and the queue management module, wherein when the intelligent terminal does not receive the group data and the object data within a preset period time domain, the control module generates and sends, based on the group data and the object data in a previous period, a first movement instruction and a first action instruction for the object group, and a second movement instruction and a second action instruction for the game object; and
a battle management module that controls the object group to move based on the first movement instruction, controls the game object to move based on the second movement instruction, controls the object group to perform an attack action on another object group based on the first action instruction, and controls the game object to perform an attack action on another object group based on the second action instruction.