US 11,872,475 B2
Storage medium, information processing system, information processing apparatus and game controlling method involving linkable player character and sub-character
Takahisa Taura, Osaka (JP); Kaori Ando, Kyoto (JP); and Makoto Okazaki, Kyoto (JP)
Assigned to Nintendo Co., Ltd., Kyoto (JP)
Filed by NINTENDO CO., LTD., Kyoto (JP)
Filed on Feb. 7, 2022, as Appl. No. 17/665,812.
Application 17/665,812 is a continuation of application No. 16/711,805, filed on Dec. 12, 2019, granted, now 11,278,795.
Claims priority of application No. 2019-023141 (JP), filed on Feb. 13, 2019.
Prior Publication US 2022/0152481 A1, May 19, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/23 (2014.01); A63F 13/211 (2014.01); A63F 13/2145 (2014.01); A63F 13/24 (2014.01); A63F 13/428 (2014.01); A63F 13/58 (2014.01)
CPC A63F 13/23 (2014.09) [A63F 13/211 (2014.09); A63F 13/2145 (2014.09); A63F 13/24 (2014.09); A63F 13/428 (2014.09); A63F 13/58 (2014.09); A63F 2300/6045 (2013.01); A63F 2300/64 (2013.01)] 17 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium having stored therein an information processing program executable by a computer of an information processing apparatus, wherein the information processing program, when executed, is configured to cause one or more hardware processors of the computer to at least execute:
acquiring operation data based on an operation input to an operation device by a player;
controlling a player character in a virtual space based on the operation data; and
in the controlling of the player character based on the operation data,
in a first operation mode, controlling the player character based on a first operation input, and in response to a first switching instruction input different from an instruction to move the player character, making a sub-character appear in the virtual space and shifting to a second operation mode,
in the second operation mode, controlling the player character based on the first operation input, automatically controlling an action of at least a part of the sub-character, and in response to a second switching instruction input, shifting to a third operation mode, and
in the third operation mode, controlling the player character based on the first operation input, and controlling movement of at least the sub-character based on a second operation input,
wherein a virtual camera is controlled based on the second operation input in the first operation mode and the second operation mode; and
wherein the virtual camera is automatically controlled based on positions of the player character and the sub-character in the third operation mode.