US 10,888,775 B2
Interactive combat gaming system
Mark Neil Gasson, Reading (GB); Graeme John Taylor, Much Wenlock (GB); and James Edward Alexander Wyatt, Eastbourne (GB)
Assigned to China Industries Limited, Wolverhampton (GB)
Appl. No. 15/302,919
Filed by CHINA INDUSTRIES LIMITED, Wolverhampton (GB)
PCT Filed Apr. 8, 2015, PCT No. PCT/GB2015/051076
§ 371(c)(1), (2) Date Oct. 7, 2016,
PCT Pub. No. WO2015/155530, PCT Pub. Date Oct. 15, 2015.
Claims priority of application No. 1406341.6 (GB), filed on Apr. 8, 2014.
Prior Publication US 2017/0028298 A1, Feb. 2, 2017
Int. Cl. A63F 13/24 (2014.01); A63F 13/235 (2014.01); A63F 13/54 (2014.01); A63F 13/211 (2014.01); A63F 13/25 (2014.01); A63F 13/285 (2014.01)
CPC A63F 13/24 (2014.09) [A63F 13/211 (2014.09); A63F 13/235 (2014.09); A63F 13/25 (2014.09); A63F 13/285 (2014.09); A63F 13/54 (2014.09)] 2 Claims
OG exemplary drawing
 
1. A method of generating an audio code signal from a controller suitable for use in an interactive gaming system, the method comprising:
employing a player mounting means to allow the controller to be worn by a player;
employing a motion detector and a microprocessor within the controller to provide a means for determining a motion of the controller;
employing an audio code communication module within the controller comprising an audio codec module connected to a speaker and a microphone, to provide a means for the controller to transmit and receive audio code signals,
determining a first motion of the controller worn by the player;
comparing the determined first motion of the controller with a first predefined set of one or more combat moves;
generating an audio code signal when the determined first motion matches one of the combat moves of the first predefined set, wherein the generated audio code signal comprises a unique audio code signal assigned to the one or more combat moves; and
wirelessly emitting the generated audio code signal, wherein the generated audio code signal is adapted to be embedded within normal audio output by operating above a normal frequency range for human hearing.