US 12,192,539 B1
Broadcast synchronization with fan engagement platform
Gerard J. Hall, Durham, NC (US)
Assigned to SportsMEDIA Technology Corporation, Durham, NC (US)
Filed by SportsMEDIA Technology Corporation, Durham, NC (US)
Filed on Dec. 21, 2022, as Appl. No. 18/086,168.
Application 18/086,168 is a continuation in part of application No. 17/978,598, filed on Nov. 1, 2022, granted, now 12,010,357.
Claims priority of provisional application 63/274,301, filed on Nov. 1, 2021.
Int. Cl. H04N 21/2187 (2011.01); G06T 7/20 (2017.01); G06T 7/70 (2017.01); H04N 21/262 (2011.01); H04N 21/43 (2011.01)
CPC H04N 21/2187 (2013.01) [G06T 7/20 (2013.01); G06T 7/70 (2017.01); H04N 21/2625 (2013.01); H04N 21/43076 (2020.08)] 20 Claims
OG exemplary drawing
 
1. A system for live engagement with broadcast events, comprising:
at least one server, including a processor and a memory, configured to receive and transmit a live broadcast stream to a plurality of display devices;
at least one user device in network communication with the at least one server; and
a plurality of location trackers attached to a plurality of game participants, configured to transmit location and/or orientation data to the at least one server;
wherein the at least one server is configured to automatically introduce at least one unique visual code into the broadcast stream, such that the at least one unique visual code is displayed on each of the plurality of display devices;
wherein the at least one server receives a confirmation message, confirming the at least one user device scanning the at least one unique visual code;
wherein, based on scan data for each of the at least one user device, each of the at least one user device is placed in one of a plurality of delay pools, wherein the plurality of delay pools indicate an approximate delay of the broadcast stream for a display device associated with each of the at least one user device;
wherein the at least one user device displays locations of each of the plurality of game participants on a map interface based on the location and/or orientation data; and
wherein display of the plurality of game participants on the map interface of a particular user device is automatically delayed based on the one of the plurality of delay pools in which the particular user device is placed.