US 12,190,430 B2
Rendering of persistent particle trails for dynamic displays
Seppo A. Pietarinen, Helsinki (FI); and Brian P. Farm, South Portland, ME (US)
Assigned to The Boeing Company, Arlington, VA (US)
Filed by The Boeing Company, Chicago, IL (US)
Filed on Apr. 13, 2022, as Appl. No. 17/720,258.
Claims priority of provisional application 63/180,035, filed on Apr. 26, 2021.
Prior Publication US 2022/0343580 A1, Oct. 27, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G06T 15/00 (2011.01); G06T 1/60 (2006.01)
CPC G06T 15/005 (2013.01) [G06T 1/60 (2013.01); G06T 2200/24 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
defining, in a buffer, a plurality of particles having a plurality of initial positions in an absolute coordinate system independent of a graphical user interface (GUI) in which the plurality of particles are renderable;
assigning a plurality of memory ranges within the buffer to corresponding ones of the plurality of particles;
generating, in the plurality of memory ranges, a plurality of updated positions for the plurality of particles;
determining, in the plurality of memory ranges and from a combination of the plurality of initial positions and the plurality of updated positions, a corresponding plurality of vertices for each of the plurality of particles;
creating, from the corresponding plurality of vertices, a plurality of corresponding particle trails for the plurality of particles; and
storing the plurality of corresponding particle trails in the plurality of memory ranges associated with the plurality of particles.