CPC G06F 11/3664 (2013.01) [G06F 8/60 (2013.01); G06F 9/455 (2013.01); G06F 9/45558 (2013.01); G06F 11/261 (2013.01); G06F 11/3457 (2013.01); G06F 11/3684 (2013.01); G06F 11/3688 (2013.01); G06F 2009/45562 (2013.01); G06F 2009/45595 (2013.01)] | 20 Claims |
1. A method of simulating an in-flight entertainment system on a cloud computing platform, the method comprising:
instantiating, on the cloud computing platform, virtual machines, each virtual machine matching performance of a corresponding physical counterpart of networked computing resources of the in-flight entertainment system;
linking the virtual machines over one or more virtual network connections based upon network connection definitions, at least one of the one or more virtual network connections matched with a network performance parameter of a corresponding one of physical network links of the networked computing resources;
initiating, by running a test script, an execution of one or more target software applications on a respective virtual machine; and
comparing outputs from the execution of the one or more target software applications to corresponding one or more virtual output displays and expected screen states.
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