US 12,186,672 B2
SMS, phone and video call support while gaming
Steven Osman, San Mateo, CA (US); Olga Rudi, San Mateo, CA (US); Mahdi Azmandian, San Mateo, CA (US); and Jorge Arroyo Palacios, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Aug. 3, 2022, as Appl. No. 17/817,171.
Prior Publication US 2024/0042335 A1, Feb. 8, 2024
Int. Cl. A63F 13/87 (2014.01); A63F 13/215 (2014.01); A63F 13/537 (2014.01); G06F 3/16 (2006.01); G06F 21/62 (2013.01); G10L 15/22 (2006.01); G10L 15/26 (2006.01); G10L 25/57 (2013.01)
CPC A63F 13/87 (2014.09) [A63F 13/215 (2014.09); A63F 13/537 (2014.09); G06F 3/165 (2013.01); G10L 15/22 (2013.01); G10L 15/26 (2013.01); G10L 25/57 (2013.01)] 13 Claims
OG exemplary drawing
 
1. An assembly, comprising:
at least one processor configured with instructions to:
during presentation of a computer simulation, detect that a conversation outside the computer simulation between a player of the computer simulation and at least one other person has commenced at least in part by identifying at least one signal from a telephone's operating system or from a Bluetooth headset or from both a telephone's operating system and from a Bluetooth headset; and
responsive to detecting that a conversation between a player of the computer simulation and at least one other person has commenced, execute at least one privacy-preserving technique within the computer simulation to preserve privacy of the conversation.