CPC A63F 13/67 (2014.09) | 17 Claims |
1. A method for modifying user sentiment, comprising:
analyzing behavior of a group of players during a play of a game, the behavior of the group of players is indicative of a sentiment of the group of players during the play of the game;
accessing a non-player character (NPC) during the play of the game, the NPC having a characteristic that is configured to influence a change in the sentiment of the group of players, wherein the characteristic includes a movement of the NPC to influence the sentiment; and
placing the NPC into one or more scenes of the game during the play of the game for a period of time until the change in the sentiment of the group of players is determined, the change in the sentiment of the group of players is determined by said analyzing of the behavior of the group of players during said play of the game.
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