CPC A63F 13/56 (2014.09) [A63F 13/42 (2014.09); A63F 13/69 (2014.09); A63F 13/837 (2014.09)] | 17 Claims |
1. A non-transitory computer-readable storage medium having stored therein instructions that, when executed, cause a computer to execute game processing regarding a game performed in a three-dimensional virtual space including at least a terrain object, the game processing comprising:
in accordance with a first operation input provided by a user, changing a specified area in the terrain object to a first state;
based on a direction operation input provided by the user, performing a first movement process for moving a user character on an area in the first state in a wall surface as the terrain object;
in a case where the user character is present on the wall surface in the first state, and while a second operation input provided by the user continues, causing the user character to perform a preliminary action;
under the condition that at least the second operation input ends, performing a second movement process for moving the user character performing the preliminary action on the wall surface in the first state in a predetermined direction including at least a component in an up direction;
performing a game event having disadvantageous influence in the game on the user character; and
if the user character reaches a boundary between the wall surface in the first state and an area in the virtual space that is different from the wall surface in the first state due to the movement by the second movement process, reducing the disadvantageous influence by the game event.
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