CPC A01M 31/004 (2013.01) [A63H 5/00 (2013.01); G10K 9/02 (2013.01); G10K 13/00 (2013.01)] | 14 Claims |
1. A wild game calling device, comprising:
a cavity; and
a reed disposed within the cavity,
wherein:
the cavity is deformable while air is passed over the reed to make a game call sound;
a tension of the reed varies responsive to a force applied by a user to the cavity to modulate a pitch in the game call sound;
the cavity is formed between a first member and a second member and as the force is applied the first member and second member are pressed toward each other;
the first member and the second member are joined together by a hinge at a distal end of the game calling device;
the first member, the second member, and the hinge comprise a folded structure defining the cavity;
a proximal edge of the first member and a proximal edge of the second member define a first air passage in communication with the cavity; and
the proximal edge of the second member comprises a first contact point, a second contact point, or a combination thereof, that are adapted to contact and alter the tension of the reed as the first member and the second member are pressed toward each other.
|
5. A The-wild game calling device, comprising:
a cavity; and
a reed disposed within the cavity,
wherein:
the cavity is deformable while air is passed over the reed to make a game call sound;
a tension of the reed varies responsive to a force applied by a user to the cavity to modulate a pitch in the game call sound;
the cavity is formed between a first member and a second member and as the force is applied the first member and second member are pressed toward each other;
the first member and the second member are joined together by a hinge at a distal end of the game calling device;
the first member, the second member, and the hinge comprise a folded structure defining the cavity;
a proximal edge of the first member and a proximal edge of the second member define a first air passage in communication with the cavity; and
the proximal edge of the second member comprises a width, W2, that is less than a width, W1, of the proximal edge of the first member.
|
13. A method of making a wild game calling device comprising:
folding a substrate to form a cavity; and
disposing a reed within the cavity, wherein:
the cavity is deformable while air is passed over the reed to make a game call sound;
a tension of the reed varies responsive to a force applied by a user to the cavity to modulate a pitch in the game call sound; and
“folding a substrate” comprises:
forming a folded structure comprising a first member and a second member that are joined by an integral hinge, wherein the cavity is disposed between the first member and second member;
folding a right side proximal corner of the first member to form a first right side angular flap, wherein a tip of the first right side angular flap faces towards the second member;
folding a left side proximal corner of the first member to form a first left side angular flap, wherein a tip of the first left side angular flap faces towards the second member;
folding a right side proximal corner of the second member to form a second right side angular flap, wherein a tip of the second right side angular flap faces towards the first member; and
folding a left side proximal corner of the second member to form a second left side angular flap, wherein a tip of the second left side angular flap faces towards the first member.
|