US 12,185,716 B2
Wild game calling device
Jim Hendrickson, Warren, OR (US); Eric Strand, Roseburg, OR (US); Trent Fisher, Roseburg, OR (US); Kody Kellom, Roseburg, OR (US); and Treavor Fisher, Roseburg, OR (US)
Assigned to Bro Mfg LLC, Roseburg, OR (US)
Filed by Bro Mfg LLC, Roseburg, OR (US)
Filed on Aug. 24, 2022, as Appl. No. 17/821,900.
Prior Publication US 2024/0065259 A1, Feb. 29, 2024
Int. Cl. A63H 5/00 (2006.01); A01M 31/00 (2006.01); G10K 9/02 (2006.01); G10K 13/00 (2006.01)
CPC A01M 31/004 (2013.01) [A63H 5/00 (2013.01); G10K 9/02 (2013.01); G10K 13/00 (2013.01)] 14 Claims
OG exemplary drawing
 
1. A wild game calling device, comprising:
a cavity; and
a reed disposed within the cavity,
wherein:
the cavity is deformable while air is passed over the reed to make a game call sound;
a tension of the reed varies responsive to a force applied by a user to the cavity to modulate a pitch in the game call sound;
the cavity is formed between a first member and a second member and as the force is applied the first member and second member are pressed toward each other;
the first member and the second member are joined together by a hinge at a distal end of the game calling device;
the first member, the second member, and the hinge comprise a folded structure defining the cavity;
a proximal edge of the first member and a proximal edge of the second member define a first air passage in communication with the cavity; and
the proximal edge of the second member comprises a first contact point, a second contact point, or a combination thereof, that are adapted to contact and alter the tension of the reed as the first member and the second member are pressed toward each other.
 
5. A The-wild game calling device, comprising:
a cavity; and
a reed disposed within the cavity,
wherein:
the cavity is deformable while air is passed over the reed to make a game call sound;
a tension of the reed varies responsive to a force applied by a user to the cavity to modulate a pitch in the game call sound;
the cavity is formed between a first member and a second member and as the force is applied the first member and second member are pressed toward each other;
the first member and the second member are joined together by a hinge at a distal end of the game calling device;
the first member, the second member, and the hinge comprise a folded structure defining the cavity;
a proximal edge of the first member and a proximal edge of the second member define a first air passage in communication with the cavity; and
the proximal edge of the second member comprises a width, W2, that is less than a width, W1, of the proximal edge of the first member.
 
13. A method of making a wild game calling device comprising:
folding a substrate to form a cavity; and
disposing a reed within the cavity, wherein:
the cavity is deformable while air is passed over the reed to make a game call sound;
a tension of the reed varies responsive to a force applied by a user to the cavity to modulate a pitch in the game call sound; and
“folding a substrate” comprises:
forming a folded structure comprising a first member and a second member that are joined by an integral hinge, wherein the cavity is disposed between the first member and second member;
folding a right side proximal corner of the first member to form a first right side angular flap, wherein a tip of the first right side angular flap faces towards the second member;
folding a left side proximal corner of the first member to form a first left side angular flap, wherein a tip of the first left side angular flap faces towards the second member;
folding a right side proximal corner of the second member to form a second right side angular flap, wherein a tip of the second right side angular flap faces towards the first member; and
folding a left side proximal corner of the second member to form a second left side angular flap, wherein a tip of the second left side angular flap faces towards the first member.