US 11,854,434 B2
Virtual reality vehicle operation simulation
Danny Baldwin, Halifax (CA); and Shawn Greene, Halifax (CA)
Filed by Danny Baldwin, Halifax (CA); and Shawn Greene, Halifax (CA)
Filed on Jun. 19, 2021, as Appl. No. 17/352,271.
Prior Publication US 2022/0406212 A1, Dec. 22, 2022
Int. Cl. G09B 9/052 (2006.01); G06F 3/0346 (2013.01); A63F 13/803 (2014.01); A63F 13/812 (2014.01); G06F 3/0354 (2013.01); G06F 3/0338 (2013.01)
CPC G09B 9/052 (2013.01) [G06F 3/0346 (2013.01); A63F 13/803 (2014.09); A63F 13/812 (2014.09); A63F 2300/8011 (2013.01); A63F 2300/8017 (2013.01); A63F 2300/8082 (2013.01); G06F 3/0338 (2013.01); G06F 3/03547 (2013.01); G06F 3/03549 (2013.01)] 1 Claim
OG exemplary drawing
 
1. An interactive vehicle simulation system comprising:
a processor;
a display having a ninety-degree field of view or greater;
a virtual reality engine that generates, by utilizing the processor, instructions for displaying a virtual vehicle operating environment;
a virtual vehicle operating environment including at least a portion of a user-operated vehicle having a plurality of wheel types, a vehicle position, vehicle orientation, vehicle velocity, and vehicle acceleration, wherein statistics are recorded, including time to complete, number of attempts, number of collisions with features, average vehicle acceleration, average vehicle braking distance, average vehicle turning speed, average vehicle turning radius and average vehicle approach velocity; and
a user interface for operatively controlling the user-operated vehicle.