US 11,837,349 B2
Systems and methods for evaluating environmental and entertaining elements of digital therapeutic content
John Attard, Franklin, TN (US); Victor Talbot, New York, NY (US); Christopher Recinos, Carson, CA (US); Darren Hocking, Montmorency (AU); Hassan Farhat, Dallas (AU); Harout Mardirosian, Clovis, CA (US); and Yudhi Sharma, Los Angeles, CA (US)
Filed by PLAYING FORWARD, INC., Dover, DE (US)
Filed on Mar. 29, 2022, as Appl. No. 17/706,770.
Application 17/706,770 is a continuation in part of application No. 17/141,039, filed on Jan. 4, 2021, abandoned.
Claims priority of provisional application 62/959,373, filed on Jan. 10, 2020.
Prior Publication US 2022/0230727 A1, Jul. 21, 2022
Int. Cl. G06V 10/82 (2022.01); G06V 40/20 (2022.01); A63B 24/00 (2006.01); G16H 20/30 (2018.01)
CPC G16H 20/30 (2018.01) [A63B 24/0006 (2013.01); G06V 10/82 (2022.01); G06V 40/23 (2022.01); A63B 2024/0009 (2013.01)] 16 Claims
OG exemplary drawing
 
1. A method for providing a series of customized therapeutic movements and entertaining elements to a patient, performed on a computer system with at least a memory, processor, power supply, user interface display, and camera, the method comprising:
a) prompting the patient to perform movements, by displaying visual information through the user interface,
b) providing entertaining elements as the patient performs the prompted movements, wherein the entertaining elements are comprised of visual elements displayed on the user interface, including an avatar and background setting,
c) tracking the patient's movements, with the camera capturing the motion of the patient's body and a body tracking system stored in the memory, to identify the posture of the patient's body throughout the movements,
d) assessing the patient's performance of the movements, with a software module in the memory,
e) continuously finding correlations between the patient's performance and the parameters associated with the entertaining elements, using an artificial intelligence neural network, and
f) in accordance with the correlations, continuously adjusting parameters associated with the entertaining elements in real-time to affect the patient's performance of subsequently prompted movements.