US 11,837,046 B2
Systems and methods for wager and turnover tracking and related incentives
Gavin McPhail, Las Vegas, NV (US)
Assigned to Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed by Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed on Mar. 20, 2020, as Appl. No. 16/825,695.
Prior Publication US 2021/0295646 A1, Sep. 23, 2021
Prior Publication US 2022/0172563 A9, Jun. 2, 2022
Int. Cl. G07F 17/32 (2006.01); G07F 17/34 (2006.01)
CPC G07F 17/3244 (2013.01) [G07F 17/3213 (2013.01); G07F 17/34 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A table management system comprising:
a smart table configured to provide a wagering game, the smart table including a plurality of player positions, each player position associated with at least one radio-frequency identification (RFID) reader of a plurality of RFID readers, and each RFID reader configured to read data from one or more RFID chips on the smart table;
a memory device storing a plurality of player tiers including a first player tier and a second player tier, the first player tier being associated with a first turnover threshold and the second player tier being associated with a second turnover threshold that is less than the first turnover threshold; and
a processor configured to execute instructions stored on the memory device, which when executed, cause the processor to at least:
identify a player at a player position of the plurality of player positions;
assign the player to the first player tier based, at least in part, on prior wagering activity of the player;
determine, using the at least one RFID reader associated with the player position, a turnover accumulated by the player during a specified period, the turnover being an aggregate amount wagered during the specified period;
display on a display device, a progress meter displaying a visual indication of progress of the turnover compared to the first threshold turnover and display progresses of other players in the first tier toward the first threshold turnover for comparison of the different players' progress;
compare the turnover accumulated by the player to the first threshold turnover; and
in response to the turnover equaling or exceeding the first threshold turnover, grant a bonus to the player.