US 11,813,523 B2
Automatic triggering of a gameplay recording using visual and acoustic fingerprints
Wei Liang, Markham (CA); Le Zhang, Markham (CA); Ilia Blank, Markham (CA); and Patrick Pak Kin Fok, Markham (CA)
Assigned to ATI Technologies ULC, Markham (CA)
Filed by ATI Technologies ULC, Markham (CA)
Filed on Sep. 3, 2021, as Appl. No. 17/467,120.
Prior Publication US 2023/0071892 A1, Mar. 9, 2023
Int. Cl. A63F 13/497 (2014.01); A63F 13/53 (2014.01); A63F 13/54 (2014.01); G06V 20/40 (2022.01)
CPC A63F 13/497 (2014.09) [A63F 13/53 (2014.09); A63F 13/54 (2014.09); G06V 20/40 (2022.01); G06V 20/44 (2022.01)] 15 Claims
OG exemplary drawing
 
1. A method for use by a recording system for automatically generating a recording from an application, comprising:
detecting, based on a signature associated with data extracted in real-time from a buffer that stores an output of the application, an occurrence of a game event within the application using a machine learning model, wherein the signature is characteristic of an acoustic effect generated by the application and is computed based on audio data generated by the application and the signature uniquely characterizes the occurrence of the game event within the application; and
upon detection of the occurrence of the game event, automatically generating the recording from the output of the application using the recording system, wherein the recording system is not integrated into the application.