CPC A63F 13/67 (2014.09) [A63F 13/355 (2014.09); A63F 13/45 (2014.09); A63F 13/79 (2014.09)] | 18 Claims |
1. A method implemented at a game server, the method comprising:
receiving, at the game server, data associated with gameplay of a target subset of user accounts used for playing a designated game;
computing, based on the received gameplay data, a player model representing previous in-game behavior of the target subset of user accounts;
generating, based on the player model, custom configuration values for the designated game, wherein the custom configuration values represent data to specify operation of the designated game according to a variant game mechanics configuration uniquely customized for player behavior consistent with the player model; and
causing transmission of the custom configuration values to a client device associated with a member of the target subset, the custom configuration values enabling implementation of the variant game mechanics configuration by a game engine at the client device.
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