CPC A63F 13/54 (2014.09) [A63F 13/215 (2014.09); A63F 13/211 (2014.09); A63F 13/217 (2014.09)] | 16 Claims |
1. A method of providing an enhanced gaming experience to a user, the method comprising steps of:
mapping a game sound source to a physical position;
determining a physical user location of the user;
sensing environmental audio with at least one microphone of an earpiece;
generating a game sound, the physical position mapped to the game sound source, and the physical location of the user to provide spatial context as to where the game sound source is located relative to the user within a three-dimensional audio environment;
combining the game sound positioned within the three-dimensional audio environment with the environmental audio to provide a composite audio signal; and
transducing the composite audio signal at the earpiece to provide a three-dimensional audio experience.
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