US 11,806,621 B2
Gaming with earpiece 3D audio
Maximilian Ilse, Munich (DE); and Peter Vincent Boesen, Munich (DE)
Assigned to BRAGI GMBH, Munich (DE)
Filed by BRAGI GmbH, Munich (DE)
Filed on May 5, 2022, as Appl. No. 17/737,516.
Application 17/737,516 is a continuation of application No. 17/082,235, filed on Oct. 28, 2020, granted, now 11,325,039.
Application 17/082,235 is a continuation of application No. 15/795,863, filed on Oct. 27, 2017, granted, now 10,821,361, issued on Nov. 3, 2020.
Claims priority of provisional application 62/417,064, filed on Nov. 3, 2016.
Prior Publication US 2022/0258053 A1, Aug. 18, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/54 (2014.01); A63F 13/215 (2014.01); A63F 13/211 (2014.01); A63F 13/217 (2014.01)
CPC A63F 13/54 (2014.09) [A63F 13/215 (2014.09); A63F 13/211 (2014.09); A63F 13/217 (2014.09)] 16 Claims
OG exemplary drawing
 
1. A method of providing an enhanced gaming experience to a user, the method comprising steps of:
mapping a game sound source to a physical position;
determining a physical user location of the user;
sensing environmental audio with at least one microphone of an earpiece;
generating a game sound, the physical position mapped to the game sound source, and the physical location of the user to provide spatial context as to where the game sound source is located relative to the user within a three-dimensional audio environment;
combining the game sound positioned within the three-dimensional audio environment with the environmental audio to provide a composite audio signal; and
transducing the composite audio signal at the earpiece to provide a three-dimensional audio experience.