US 11,790,623 B1
Manipulation of virtual object position within a plane of an extended reality environment
Devin Bhushan, San Jose, CA (US); Jesse Chor, Saratoga, CA (US); Glen Wong, Santa Clara, CA (US); and Jim Jiaming Zhu, Scarborough (CA)
Assigned to SPLUNK INC., San Francisco, CA (US)
Filed by SPLUNK INC., San Francisco, CA (US)
Filed on Dec. 27, 2022, as Appl. No. 18/89,382.
Application 18/089,382 is a continuation of application No. 17/175,353, filed on Feb. 12, 2021, granted, now 11,544,911.
Application 17/175,353 is a continuation of application No. 16/399,984, filed on Apr. 30, 2019, granted, now 10,922,892, issued on Feb. 16, 2021.
Int. Cl. G06T 19/00 (2011.01); G06F 3/04845 (2022.01); G06F 3/0482 (2013.01); G06F 3/0486 (2013.01); G06F 3/04883 (2022.01)
CPC G06T 19/006 (2013.01) [G06F 3/0482 (2013.01); G06F 3/0486 (2013.01); G06F 3/04845 (2013.01); G06F 3/04883 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method, comprising:
receiving, via a client device, an interaction with a virtual object located at a first location within a plane in an extended reality (XR) environment, wherein the plane is parallel to a display screen of the client device;
determining an adjustment ratio based on a field of view of a current frame and a distance from the client device to the virtual object; and
moving the virtual object, within the plane, from the first location within the plane to a second location within the plane based on the interaction and the adjustment ratio.