CPC A63F 13/803 (2014.09) [A63F 13/5378 (2014.09); G06F 3/0482 (2013.01)] | 20 Claims |
1. A map switching method performed at a computer device, the method comprising:
launching a process corresponding to a round of racing game for a client at the computer device, the round of racing game having a plurality of virtual maps that are spliced together and including a first virtual map and a second virtual map that is connected to the first virtual map through a first teleporter;
obtaining a travel position of a first virtual racing car in a first virtual map, the first virtual racing car being controlled by a first account logged into the client;
teleporting the first virtual racing car from the first virtual map to the second virtual map in the round of racing game when the travel position reaches the first teleporter in the first virtual map;
switching a virtual racing car controlled by the first account in the second virtual map from the first virtual racing car to a second virtual racing car when the second virtual map is a target virtual map; and
controlling the second virtual racing car to travel in the second virtual map, the target virtual map and the second virtual racing car being selected by the first account before the round of racing game starts.
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