CPC A63F 13/79 (2014.09) [A63F 13/70 (2014.09); A63F 2300/535 (2013.01); A63F 2300/5586 (2013.01)] | 20 Claims |
1. A computer-implemented method for generating a fraud detection model for a game application comprising:
by a computing system including one or more processors executing computer-readable instructions,
receiving data regarding transactions with third party vendors executed outside the game application;
accessing user accounts from a user account data store, wherein each user account includes user account information comprising gameplay characteristics associated with execution of gameplay sessions of a game application within an interactive computing system;
identifying parasitic user accounts within the user account data store based at least in part on the data regarding transactions with third party vendors outside the game application, wherein the data regarding transactions with the third party vendors identifies at least one verified transaction between an unauthorized third party vendor and user account credentials associated with a user account;
identifying user account credentials associated with verified user accounts, wherein a verified user account represents an account associated with a verified player account;
analyzing gameplay characteristics associated with the parasitic user accounts and the verified user accounts;
generating a fraud detection model that defines a plurality of fraud detection categories for the game application, each fraud detection category is associated with evaluation criteria for identifying a defined behavior profile; and
outputting the fraud detection model for analysis of user accounts within the game application.
|