US 11,786,823 B2
System and method for creating personalized game experiences
Kaj Mikael Björklund, Espoo (FI); Mikko Juhani Lehtinen, Helsinki (FI); Kaisa Hillervo Salakka, Helsinki (FI); Pavel Selin, Helsinki (FI); and Daniel Zautner, Helsinki (FI)
Assigned to Unity IPR ApS, Copenhagen (DK)
Filed by Unity IPR ApS, Copenhagen (DK)
Filed on May 17, 2022, as Appl. No. 17/745,871.
Application 17/745,871 is a continuation of application No. 17/025,837, filed on Sep. 18, 2020, granted, now 11,351,460.
Claims priority of provisional application 62/903,461, filed on Sep. 20, 2019.
Prior Publication US 2022/0347580 A1, Nov. 3, 2022
Int. Cl. A63F 13/67 (2014.01)
CPC A63F 13/67 (2014.09) 14 Claims
OG exemplary drawing
 
1. A system comprising:
one or more computer processors;
one or more computer memories;
a set of instructions stored in the one or more computer memories, the set of instructions configuring the one or more computer processors to perform operations, the operations comprising:
monitoring a reaction of a user to an implementation of an action within a computer-implemented game; and
based on the reaction of the user satisfying one or more criteria associated an optimizing of a measurable aspect of the computer-implemented game, the measurable aspect relating to player retention within the computer-implemented game, causing a reward event to be triggered within the computer-implemented game, wherein the one or more criteria associated with the optimizing of the measurable aspect includes a detection of a performance of a retention-specific action by the user within the computer-implemented game, and wherein the retention-specific action relates to a desire by the user to continue within the computer-implemented game when an advertisement is displayed with respect to the computer-implemented game.