CPC A63F 13/285 (2014.09) [G06F 3/016 (2013.01); G06F 40/47 (2020.01); H04L 67/131 (2022.05)] | 19 Claims |
1. A computer-implemented method for generating haptic feedback sequences during a gameplay session of a game application, the method comprising:
by a computing system comprising at least one hardware processor configured with computer executable instructions,
executing an instance of a gameplay session of a game application, the instance of the gameplay session comprising a virtual environment;
generating an in-game event within the virtual environment comprising outputs associated with the in-game event displayed to a user, wherein the outputs indicate one or more input controls a user can actuate in response to the in-game event;
transcribing the one or more input controls displayed to the user into one or more haptic feedback sequences, wherein each of the one or more haptic feedback sequences comprise a series of signals that identify each input control of the one or more input controls; and
sending the one or more haptic feedback sequences to at least one input device, wherein the series of signals of the one or more haptic feedback sequences are configured to actuate at least one haptic actuator on the at least one input device, wherein each haptic feedback sequence generates a different haptic output sequence for the at least one haptic actuator.
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