US 11,756,108 B2
Virtual/augmented reality custom ordering service
Zachary Taylor Lasater, Atlanta, GA (US); May Hu, Duluth, GA (US); Kelli Lee, Atlanta, GA (US); and Kip Oliver Morgan, Atlanta, GA (US)
Assigned to NCR Corporation, Atlanta, GA (US)
Filed by NCR Corporation, Atlanta, GA (US)
Filed on May 28, 2021, as Appl. No. 17/334,246.
Prior Publication US 2022/0383399 A1, Dec. 1, 2022
Int. Cl. G06Q 30/00 (2023.01); G06Q 30/0601 (2023.01); G06T 19/00 (2011.01); G06Q 50/00 (2012.01)
CPC G06Q 30/0643 (2013.01) [G06Q 30/0609 (2013.01); G06Q 30/0633 (2013.01); G06T 19/006 (2013.01); G06Q 50/01 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
presenting types of consumable foods available to a customer for ordering through an application;
presenting a subset of retailers within the application for a retailer selection based on a selected type of consumable food made by the customer through the application;
identifying a retailer selected by the customer through the application based on the subset of retailers presented within the application to the consumer;
logging the customer into an account with the retailer via the application using an Application Programming Interface (API) and customer-provided credentials with the retailer selected;
obtaining a profile, a transaction history, and preferences of the customer from the retailer using the API to access the account the consumer logged into via the application;
presenting most frequent types of consumable goods that the customer has ordered with the retailer using the API, the transaction history, the profile, and the preferences;
obtaining consumable items and ingredients of the consumable items from the retailer using the API based on customer selections from the most frequent types of consumable goods within the application;
rendering a Virtual Reality (VR)/Augmented Reality (AR) setting within the application depicting objects for the consumable items and ingredients;
establishing a VR/AR session with the customer utilizing the VR/AR setting;
receiving an order from the customer during the VR/AR session based on selections of the consumable items and the ingredients; and
placing the order with the retailer using the API during the VR/AR session.