US 11,752,434 B2
Live gameplay updates
Nitish Victor, Redwood City, CA (US); Navid Aghdaie, San Jose, CA (US); Harold Henry Chaput, Belmont, CA (US); Sundeep Narravula, San Jose, CA (US); and Kazi Atif-Uz Zaman, Foster City, CA (US)
Assigned to Electronic Arts Inc., Redwood City, CA (US)
Filed by Electronic Arts Inc., Redwood City, CA (US)
Filed on Dec. 22, 2020, as Appl. No. 17/131,108.
Prior Publication US 2022/0193552 A1, Jun. 23, 2022
Int. Cl. A63F 13/60 (2014.01); A63F 13/67 (2014.01); A63F 13/30 (2014.01); A63F 13/77 (2014.01); A63F 13/35 (2014.01); A63F 13/79 (2014.01)
CPC A63F 13/60 (2014.09) [A63F 13/30 (2014.09); A63F 13/35 (2014.09); A63F 13/67 (2014.09); A63F 13/77 (2014.09); A63F 13/79 (2014.09)] 19 Claims
OG exemplary drawing
 
1. A method comprising:
receiving, by a computing system, a modification for a videogame, the modification affecting a gameplay aspect of the videogame during execution of the videogame;
determining, by the computing system, a target group for deploying the modification, the target group including first one or more live instances of the videogame;
deploying, by the computing system, the modification to the target group, the modification being deployed as one of:
a dynamically loadable binary, or
a properties file;
receiving, by the computing system and from the target group, gameplay data associated with the gameplay aspect of the videogame during execution of the videogame with the modification deployed;
analyzing the received gameplay data associated with the gameplay aspect of the videogame during execution of the videogame with the modification deployed;
determining, based on the analyzing of the received gameplay data associated with the gameplay aspect of the videogame during execution of the videogame with the modification deployed, to deploy the same modification to second one or more live instances of the videogame, wherein the second one or more live instances of the videogame are not in the target group; and
deploying, by the computing system and in response to the determining to deploy the same modification to the second one or more live instances of the video game, the same modification to the second one or more live instances of the videogame.