US 11,752,433 B2
Online gaming platform voice communication system
Jessica Kung, Redwood City, CA (US); and Kelly Mayes, San Mateo, CA (US)
Assigned to Roblox Corporation, San Mateo, CA (US)
Filed by Roblox Corporation, San Mateo, CA (US)
Filed on Mar. 5, 2021, as Appl. No. 17/193,646.
Application 17/193,646 is a continuation of application No. 16/228,722, filed on Dec. 20, 2018, granted, now 10,953,332.
Prior Publication US 2021/0187392 A1, Jun. 24, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. G06F 17/27 (2006.01); A63F 13/54 (2014.01); A63F 13/215 (2014.01); G10L 15/22 (2006.01); G10L 15/26 (2006.01)
CPC A63F 13/54 (2014.09) [A63F 13/215 (2014.09); G10L 15/22 (2013.01); G10L 15/26 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A computer-implemented method comprising:
receiving a first voice message associated with a sender user account in an online gaming platform and a recipient user account in the online gaming platform;
programmatically transcribing the first voice message into text, wherein the programmatically transcribing is performed by a speech-to-text engine that is trained specific to a game context in which the first voice message is received, wherein the game context includes in-game commands;
identifying one or more restricted portions of the text based on the game context in which the first voice message is received and a threshold to determine restricted content, wherein the threshold is based on characteristics of the sender user account or of the recipient user account, the characteristics including one or more of: age, gender, or location;
filtering portions of the first voice message that correspond to the one or more restricted portions of the text to obtain a filtered voice message;
selectively modifying the filtered voice message to obtain a modified voice message; and
providing the modified voice message to a device associated with the recipient user account.