US 11,752,427 B2
Detecting events in a livestream video of a video game in an esports COMPEITlION
Willie Owens, Atlanta, GA (US); Nathan Welch, Atlanta, GA (US); and Donald Frank Brinkman, Jr., Seattle, WA (US)
Assigned to MICROSOFT TECHNOLOGY LICENSING, LLC, Redmond, WA (US)
Filed by Microsoft Technology Licensing, LLC, Redmond, WA (US)
Filed on May 25, 2021, as Appl. No. 17/330,169.
Prior Publication US 2022/0379203 A1, Dec. 1, 2022
Int. Cl. A63F 13/00 (2014.01); A63F 13/355 (2014.01); G06N 20/00 (2019.01); A63F 13/46 (2014.01)
CPC A63F 13/355 (2014.09) [A63F 13/46 (2014.09); G06N 20/00 (2019.01); A63F 2300/572 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computing system comprising:
a processor; and
memory storing instructions that, when executed by the processor, cause the processor to perform acts comprising:
receiving a livestream video of a video game being played by a video game player participating in an esports competition;
identifying, in the livestream video and through use of machine vision technologies, an occurrence of an event in the video game depicted in the livestream video, wherein the event is not tracked within the video game environment, and wherein the machine vision technologies have been trained to detect occurrences of the event;
updating a score for the video game player based on the identification of the occurrence of the event;
receiving a second livestream video of the video game being played by a second video game player participating in the esports competition;
identifying, in the second livestream video and through use of the machine vision technologies, a second occurrence of the event in the video game depicted in the second livestream video; and
updating a second score for the second video game player based on the identification of the second occurrence of the second event, wherein an outcome of the esports competition is based upon the score and the second score.