US 11,745,101 B2
Touch magnitude identification as input to game
Yiwei Yang, San Mateo, CA (US); and Alvin Daniel, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Sep. 11, 2021, as Appl. No. 17/472,631.
Prior Publication US 2023/0081537 A1, Mar. 16, 2023
Int. Cl. A63F 13/2145 (2014.01); A63F 13/218 (2014.01); A63F 13/422 (2014.01)
CPC A63F 13/422 (2014.09) [A63F 13/218 (2014.09); A63F 13/2145 (2014.09); A63F 2300/1056 (2013.01); A63F 2300/1075 (2013.01)] 11 Claims
OG exemplary drawing
 
1. A system, comprising:
at least one computer medium that is not a transitory signal and that comprises instructions executable by at least one processor to:
identify a magnitude of touch input received at a touch-enabled display; and
in conformance with the identified magnitude, present a video game character being played as part of a video game as having a particular emotion such that a first magnitude of touch input causes the video game character to visually demonstrate a first emotion and a second magnitude of touch input causes the video game character to visually demonstrate a second emotion different from the first emotion, the second magnitude being different from the first magnitude;
wherein the first emotion is visually demonstrated through smiling and wherein the second emotion is visually demonstrated through laughter.