US 11,736,771 B2
Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
David B. Lockton, Redwood City, CA (US); Mark K. Berner, Santa Clara, CA (US); Mark J. Micheli, San Francisco, CA (US); and David Lowe, Foster City, CA (US)
Assigned to Winview, Inc., Redwood City, CA (US)
Filed by Winview, Inc., Redwood City, CA (US)
Filed on Jul. 28, 2021, as Appl. No. 17/387,055.
Application 13/681,242 is a division of application No. 13/403,845, filed on Feb. 23, 2012, granted, now 8,717,701.
Application 17/387,055 is a continuation of application No. 16/752,541, filed on Jan. 24, 2020, granted, now 11,077,366.
Application 16/752,541 is a continuation of application No. 16/228,583, filed on Dec. 20, 2018, granted, now 10,576,371.
Application 16/228,583 is a continuation of application No. 15/963,970, filed on Apr. 26, 2018, granted, now 10,195,526.
Application 15/963,970 is a continuation of application No. 15/625,988, filed on Jun. 16, 2017, granted, now 9,993,730.
Application 15/625,988 is a continuation of application No. 14/922,937, filed on Oct. 26, 2015, granted, now 9,861,125.
Application 14/922,937 is a continuation of application No. 14/140,198, filed on Dec. 24, 2013, granted, now 9,258,601.
Application 14/140,198 is a continuation of application No. 13/681,242, filed on Nov. 19, 2012, granted, now 8,638,517.
Application 13/403,845 is a continuation of application No. 11/786,992, filed on Apr. 12, 2007, granted, now 8,149,530, issued on Apr. 3, 2012.
Claims priority of provisional application 60/791,793, filed on Apr. 12, 2006.
Prior Publication US 2021/0354034 A1, Nov. 18, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 3/08 (2006.01); H04N 21/478 (2011.01); A63F 13/358 (2014.01); A63F 13/335 (2014.01); A63F 13/332 (2014.01); A63F 13/216 (2014.01); A63F 13/795 (2014.01); A63F 13/338 (2014.01); H04N 21/472 (2011.01); H04N 21/61 (2011.01); H04N 5/04 (2006.01); H04N 21/436 (2011.01); H04N 21/27 (2011.01); H04N 21/43 (2011.01); H04N 21/435 (2011.01); A63F 13/22 (2014.01); A63F 13/92 (2014.01); H04N 21/2385 (2011.01); H04N 21/258 (2011.01); H04N 21/442 (2011.01); H04N 21/45 (2011.01); A63F 13/32 (2014.01); A63F 13/285 (2014.01); A63F 13/50 (2014.01); H04N 21/24 (2011.01)
CPC H04N 21/4781 (2013.01) [A63F 13/216 (2014.09); A63F 13/22 (2014.09); A63F 13/285 (2014.09); A63F 13/32 (2014.09); A63F 13/332 (2014.09); A63F 13/335 (2014.09); A63F 13/338 (2014.09); A63F 13/358 (2014.09); A63F 13/50 (2014.09); A63F 13/795 (2014.09); A63F 13/92 (2014.09); H04N 5/04 (2013.01); H04N 21/2385 (2013.01); H04N 21/24 (2013.01); H04N 21/25866 (2013.01); H04N 21/27 (2013.01); H04N 21/4302 (2013.01); H04N 21/435 (2013.01); H04N 21/43615 (2013.01); H04N 21/44209 (2013.01); H04N 21/4508 (2013.01); H04N 21/47217 (2013.01); H04N 21/6131 (2013.01); A63F 2300/406 (2013.01); A63F 2300/407 (2013.01); A63F 2300/409 (2013.01); A63F 2300/534 (2013.01)] 44 Claims
OG exemplary drawing
 
1. A server comprising:
a. a memory for storing an application for conducting one or more real-time games of skill or chance or other entertainment in connection with a sports event, the application configured for:
i. communicating with a plurality of devices grouped into a plurality of cohorts, wherein each cohort constitutes participants in one of the real-time games of skill or chance or other entertainment; and
ii. storing one or more files related to the one or more real-time games of skill or chance or other entertainment;
iii. simultaneously transmitting the one or more files to each of the devices within a cohort;
iv. sending one or more lockout signals at one or more appropriate times based on an amount of delay to prevent users from submitting one or more responses to the one or more real time games of skill or chance or other entertainment, wherein the at least one of the one or more lockout signals is based on information from an observer of the sports event; and
b. a processor for processing the application.