US 11,729,477 B2
Personalization of user generated content
Stephen Paddon, San Mateo, CA (US); Mischa Stephens, San Mateo, CA (US); Ramana Prakash, San Mateo, CA (US); Xiaohan Zhang, San Mateo, CA (US); Andrew Herman, San Mateo, CA (US); Adil Sherwani, San Mateo, CA (US); Dustin Clingman, San Mateo, CA (US); and Dmitry Makarov, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Nov. 2, 2021, as Appl. No. 17/516,936.
Prior Publication US 2023/0132529 A1, May 4, 2023
Int. Cl. H04N 21/845 (2011.01); H04N 21/84 (2011.01); H04N 21/454 (2011.01); A63F 13/798 (2014.01); A63F 13/86 (2014.01); A63F 13/533 (2014.01)
CPC H04N 21/8455 (2013.01) [A63F 13/533 (2014.09); A63F 13/798 (2014.09); A63F 13/86 (2014.09); H04N 21/4542 (2013.01); H04N 21/84 (2013.01)] 17 Claims
OG exemplary drawing
 
1. A method for providing personalized assistance in virtual environment, the method comprising:
storing a plurality of trigger events in memory, each trigger event based on user interaction in the virtual environment;
receiving data sent over a communication network regarding gameplay of a user associated with a media title engaged in the virtual environment;
detecting user engagement with one or more interactive objects of the media title based on the received data;
identifying play characteristics exhibited by the user based on the detected user engagement with the one or more interactive objects of the media title;
identifying one or more user generated content streams that meet conditions of an identified one of the trigger events;
ranking the identified streams based on a match between the play characteristics exhibited by the user and metadata of each of the identified streams; and
providing a display of one or more of the ranked streams, wherein the display includes an analysis of the match.