US 11,727,774 B2
3D audio for detecting objects in danger zones around VR players
Matthew Tomczek, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Sep. 10, 2021, as Appl. No. 17/472,548.
Prior Publication US 2023/0080909 A1, Mar. 16, 2023
Int. Cl. G08B 13/196 (2006.01); H04R 1/40 (2006.01); H04R 5/04 (2006.01)
CPC G08B 13/196 (2013.01) [H04R 1/406 (2013.01); H04R 5/04 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A system comprising:
at least one computer medium that is not a transitory signal and that comprises instructions executable by at least one processor to:
identify an intrusion into an interaction space in the real world, the interaction space designated for use as part of a virtual reality (VR), augmented reality (AR), and/or mixed reality (MR) presentation;
based on the identification of the intrusion, present three-dimensional (3D) audio indicating a current location of the intrusion within the interaction space, wherein the intrusion comprises a living being not making vocal sounds, and the 3D audio comprises a computer-generated vocal sound of the living being.